If not, it may indeed be necessary to review the organization of the factions. R : If solution 1 above is chosen, the faction will be able to help. Shouldn't the faction, therefore, be allowed to help defend it? If the OP is taken through "easy" GvG by a large adverse guild, the faction will be the one that suffers. Q : An OP may be held for its faction by a small guild that has received it as a reward for its help and then takes over the work of extracting and redistributing its materials. R : Homins for sure, but the possibility of also having kitins was evoked (and submitted to the developers for consideration). Q : "GvE: Guild vs NPCs to win the OPs taken by NPCs"… What kind of NPCs will these be? But, as far as small guilds are concerned, the extent of the damage will also depend on the capping of the number of GvG battles and they will still have the opportunity to conquer OPs through GvE, knowing that OPs thus conquered will not be able to change owner again during the following two weeks. R : It is true that one of the objectives of the refactoring is to prevent single-member guilds from holding OPs. Q : Won't the new system only favor the big guilds by allowing them to attack in GvG the small ones that have become incapable of benefiting from the help of their allies? But the number of GvG attacks per guild will be capped. R : By clicking on the OP when launching the attack. Q : How will the type of OP battle to be fought be decided? In any case a GvG battle (an option which, incidentally, will not be available immediately) must not be identical to an FvF battle. Make the right to fight subject to a minimum seniority in the guild.Authorize temporary recruitment by capping the number of combatants.R : Two solutions to address this issue are currently being studied to evaluate their respective side effects: Q : In the case of GvG OP battles, is there anything scheduled to prevent the temporary recruitment in the conflicting guilds of members of their allied guilds? But it will have begun to produce other materials anyway. R : Yes this can happen in this case the outpost will be taken by NPCs. Does this mean that we will be forced to abandon our "home" even if those who covet it are defeated in each of their attacks? With no chance for us to defend it ? To remember: outposts will change hands much more often and regularly than in the past!.No guild will no longer be allowed to keep an outpost for the sole purpose of enjoyment (if any) of its possession.All outposts, regardless of their level (which will remain unchanged), will produce either Q150, Q200 or Q250 materials.It will also reduce the gameplay advantage of multi-talts. Tamarea & Namcha (RT) – 21:26 UTC The aim of this project is to revitalize outpost battles by restoring interest in all POs, by having them change owners regularly and by diversifying the types of combat.
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